إنفيديا تكشف عن تقنية DLSS 5.. جودة سينمائية موعودة في ألعاب الفيديو
Nvidia announced the new version of its DLSS technology, promising “near-realistic” image quality through heavy reliance on artificial intelligence, with plans to launch it in the fall of 2026.
The technology was unveiled during the GTC 2026 conference, where CEO Jensen Huang described this development as the “GPT moment for the graphics world,” referring to the radical shift the technology could make in in-game image generation.
DLSS 5 relies on “Neural Rendering” technology; it analyzes frame colors and motion in real-time to reconstruct the scene with lighting and materials that appear highly realistic, while preserving the original geometry of game elements. Nvidia confirms the technology works instantly and supports up to 4K resolution.
The company stated that the model is trained to understand complex details within the scene, such as hair, skin, fabrics, and different lighting conditions, allowing for visually accurate images that include advanced effects like light interaction with materials and translucent skin texture.
During the presentation, Nvidia demonstrated the technology using games like Resident Evil: Requiem, Hogwarts Legacy, and Starfield, showing clear improvements in elements like hair and skin. However, the full difference compared to the previous DLSS 4.5 version was not yet apparent when all its features were enabled.
The company displayed the technology on a system equipped with two GeForce RTX 5090 cards, noting that it will be possible to run it in the future on a single high-performance card.
Nvidia reported that DLSS 5 is receiving early support from several major game development companies, including Ubisoft, Warner Bros Games, Capcom, and Bethesda, as well as companies like Tencent and NetEase. The company confirmed that games such as Assassin’s Creed Shadows, Delta Force, and Resident Evil Requiem will support the technology upon release.
Nvidia considers DLSS 5 a step towards providing quality that rivals Hollywood’s visual effects in games, without the need for massive processing power like that used in production studios. The company describes the technology as the biggest development in the graphics industry since the introduction of Ray Tracing technology in 2018.
Amidst these promises, the widespread adoption of the technology remains contingent on its integration by developers and the ability of user hardware to run it efficiently, especially given the current limited spread of advanced technologies like Ray Tracing among users.



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